Revealing the Mary and Bob story

The Mary and Bob story implementation supports some interactivity mechanisms such as Natural Language Processing (NLP), but even this is still very limited. Therefore, this section presents some tables that describe the Input supported by the story in each different context. To understand the used notation, let's first take a look at the following table. Notice that the Affected is the character for whom the player can speak or emote. In relation to the Input, text or emoticons enclosed in parentheses are optional, and the "/" means "or".

Context: Hello my good friend. It's very good to see you! How are you?
Affected Bob, Mary or both
Discourse act Input
express_happy HAPPY / LAUGH

(HAPPY / LAUGH / etc. ) fine / great / happy / well (today/now/again/etc.)
Examples of supported input
HAPPY
LAUGH
fine
fine again
fine now
fine today
HAPPY fine
HAPPY fine again
HAPPY fine now
HAPPY fine today
LAUGH fine
LAUGH fine again
LAUGH fine now
LAUGH fine today
great
great again
great now
great today
HAPPY great
HAPPY great again
HAPPY great now
HAPPY great today
LAUGH great
LAUGH great again
LAUGH great now
LAUGH great today
happy
happy again
happy now
happy today
HAPPY happy
HAPPY happy again
HAPPY happy now
HAPPY happy today
LAUGH happy
LAUGH happy again
LAUGH happy now
LAUGH happy today
well
well again
well now
well today
HAPPY well
HAPPY well again
HAPPY well now
HAPPY well today
LAUGH well
LAUGH well again
LAUGH well now
LAUGH well today



The following tables describe the input supported by the story in each different context and can be used for revealing the story:

BEAT - AT THE DOOR OF THE APARTMENT ^
Context: You yourself in front of the door of your friends' apartment.
Behavior Player knocks on the door of the apartment ^
Affected door
Discourse act Input
act of knocking (before whatever exposition)

act of knocking after waiting five seconds (after knowing that the couple are arguing)

act of knocking after waiting ten seconds (after Mary's saying that she knows that Bob has been cheating on her)
Significance +0.0 (act of knocking)

+0.4 (act of knocking after waiting five seconds)

+1.0 (act of knocking after waiting ten seconds)
Behavior Player enters into the apartment without knocking on the door ^
Affected apartment
Discourse act Input
act of entering (before whatever exposition)

act of entering after waiting five seconds (after knowing that the couple are arguing)

act of entering after waiting ten seconds (after Mary's saying that she knows that Bob has been cheating on her)
Significance +0.2 (act of entering)

+0.6 (act of entering after waiting five seconds)

+1.2 (act of entering after waiting ten seconds)




BEAT - RECEIVING THE PLAYER ^
Context: Someone is Knocking. Who's there? The door is opened.
Behavior Player enters into the apartment after knocking ^
Affected apartment
Discourse act Input
act of entering
Significance +0.1
Context: Hello my good friend. It's very good to see you! How are you?
Behavior Player express happiness (with subject) ^
Affected Bob, Mary or both
Discourse act Input
express_happy (HAPPY / LAUGH / GOOD / etc. ) (Today/Again/Now/etc.) I'm / I am / everything is (very/extremely/etc.) fine/great/happy (today/now/again/etc.)

(HAPPY / LAUGH / GOOD / etc. ) (Today/Again/Now/etc.) I'm not / I am not (very/extremely/etc.) sad/bad/unhappy (today/now/again/etc.)
express_happy
(with emote contradiction)
SAD / WEEP / CRYING / DISAPPOINTED / BAD (Today/Again/Now/etc.) I'm / I am / everything is (very/extremely/etc.) fine/great/happy (today/now/again/etc.)

SAD / WEEP / CRYING / DISAPPOINTED / BAD (Today/Again/Now/etc.) I'm not / I am not (very/extremely/etc.) sad/bad/unhappy (today/now/again/etc.)
praise_aspect
or
praise_comportment
(HAPPY / LAUGH / GOOD / etc. ) (Today/Again/Now/etc.) I'm / I am (very/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)

(HAPPY / LAUGH / GOOD / etc. ) (Today/Again/Now/etc.) I'm not / I am not grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)
praise_aspect
or
praise_comportment
(with emote contradiction)
SAD / WEEP / CRYING / DISAPPOINTED / BAD (Today/Again/Now/etc.) I'm / I am (very/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)

SAD / WEEP / CRYING / DISAPPOINTED / BAD (Today/Again/Now/etc.) I'm not / I am not grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)
Significance -0.1
Behavior Player express happiness (without subject) ^
Affected Bob, Mary or both
Discourse act Input
express_happy HAPPY / LAUGH

(HAPPY / LAUGH / etc. ) fine / great / happy / well (today/now/again/etc.)
express_happy
(with emote contradiction)
SAD / WEEP / CRYING / DISAPPOINTED / BAD fine / great / happy / well (today/now/again/etc.)
agree GOOD
Significance -0.1
Behavior Player express sadness (with subject) ^
Affected Bob, Mary or both
Discourse act Input
express_sad (SAD / WEEP / CRYING / DISAPPOINTED / BAD / etc. ) (Today/Again/Now/etc.) I'm / I am / everything is (very/extremely/etc.) bad/sad/unhappy (today/now/again/etc.)

(SAD / WEEP / CRYING / DISAPPOINTED / BAD / etc. ) (Today/Again/Now/etc.) I'm not / I am not (very/extremely/etc.) fine/great/happy (today/now/again/etc.)
express_sad
(with emote contradiction)
HAPPY / LAUGH / GOOD (Today/Again/Now/etc.) I'm / I am / everything is (very/extremely/etc.) bad/sad/unhappy (today/now/again/etc.)

HAPPY / LAUGH / GOOD (Today/Again/Now/etc.) I'm not / I am not (very/extremely/etc.) fine/great/happy (today/now/again/etc.)
criticize_aspect
or
criticize_comportment
(SAD / WEEP / CRYING / DISAPPOINTED / BAD / etc. ) (Today/Again/Now/etc.) I'm / I am (very/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)

(SAD / WEEP / CRYING / DISAPPOINTED / BAD / etc. ) (Today/Again/Now/etc.) I'm not / I am not beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)
criticize_aspect
or
criticize_comportment
(with emote contradiction)
HAPPY / LAUGH / GOOD (Today/Again/Now/etc.) I'm / I am (very/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)

HAPPY / LAUGH / GOOD (Today/Again/Now/etc.) I'm not / I am not beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)
Significance +0.1
Behavior Player express sadness (without subject) ^
Affected Bob, Mary or both
Discourse act Input
express_sad SAD / WEEP / CRYING / DISAPPOINTED

(SAD / WEEP / CRYING / DISAPPOINTED ) bad / sad / unhappy (today/now/again/etc.)
express_sad
(with emote contradiction)
HAPPY / LAUGH / GOOD bad / sad / unhappy (today/now/again/etc.)
disagree BAD
Significance +0.1




BEAT - OFFERING DRINK ^
Context: "Let's drink something. Beer? whiskey?"
Behavior Player agrees drinking something alcoholic (with subject) ^
Affected Bob, Mary or both
Discourse act Input
drink (HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) (Today/etc.) I want/desire/love/like (very much/extremely/etc.) beer/liquor/whiskey/wine (now/again/etc.)
drink
(with emote contradiction)
BAD / STOP (Today/etc.) I want/desire/love/like (very much/extremely/etc.) beer/liquor/whiskey/wine (now/again/etc.)
Significance +0.2
Behavior Player agrees drinking something alcoholic (without subject) ^
Affected Bob, Mary or both
Discourse act Input
drink (HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) beer / liquor / whiskey / wine (now/again/etc.)
drink
(with emote contradiction)
BAD / STOP beer/liquor/whiskey/wine (now/again/etc.)
Significance +0.2
Behavior Player agrees drinking something not alcoholic (with subject) ^
Affected Bob, Mary or both
Discourse act Input
drink (HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) (Today/etc.) I want/desire/love/like (very much/extremely/etc.) juice/water (now/again/etc.)
Significance -0.2
Behavior Player agrees drinking something not alcoholic (without subject) ^
Affected Bob, Mary or both
Discourse act Input
drink (HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) juice / water (now/again/etc.)
Significance -0.2
Behavior Player agrees drinking something not informed ^
Affected Bob, Mary or both
Discourse act Input
agree GOOD / EXCITED / DESIRE

(HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) ok/right/sure/yes (today/now/again/etc.)
agree
(with emote contradiction)
BAD / STOP ok/right/sure/yes (today/now/again/etc.)
Significance +0.0
Behavior Player disagrees drinking ^
Affected Bob, Mary or both
Discourse act Input
disagree BAD / STOP

(BAD / STOP / etc. ) no / never (today/now/again/etc.)
disagree
(with emote contradiction)
GOOD / EXCITED / DESIRE no / never (today/now/again/etc.)
Significance -0.1
Behavior Player criticizes Bob for suggesting drinking something alcoholic ^
Affected Bob
Discourse act Input
criticize_comportment (HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)

(HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)
criticize_comportment
(with emote contradiction)
GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)

GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)
Affected Mary
Discourse act Input
criticize_comportment (HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) Bob is / He is / He's (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)

(HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) Bob isn't / Bob is not / He isn't / He's not / He is not (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)
criticize_comportment
(with emote contradiction)
GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) Bob is / He is / He's (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)

GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) Bob isn't / Bob is not / He isn't / He's not / He is not (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)
Significance +0.2
Behavior Player praises Bob for suggesting drinking something alcoholic ^
Affected Bob
Discourse act Input
praise_comportment (GOOD / EXCITED / DESIRE / HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)

(GOOD / EXCITED / DESIRE / HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)
praise_comportment
(with emote contradiction)
BAD / STOP (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)

BAD / STOP (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)
Affected Mary
Discourse act Input
praise_comportment (GOOD / EXCITED / DESIRE / HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) Bob is / He is / He's (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)

(GOOD / EXCITED / DESIRE / HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) Bob isn't / Bob is not / He isn't / He's not / He is not (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)
praise_comportment
(with emote contradiction)
BAD / STOP (Today/Again/Now/etc.) Bob is / He is / He's (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)

BAD / STOP (Today/Again/Now/etc.) Bob isn't / Bob is not / He isn't / He's not / He is not (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)
Significance +0.2
Behavior Player has brought and offers liquor to drink ^
Affected Bob, Mary or both
Discourse act Input
offer LIQUOR
Significance +0.3




BEAT - BOB SUGGESTS GOING TO A MASSAGE PARLOR ^
Context: "Man. I know a massage parlor that we really must go.What do you think?"
Behavior Player agrees going to a massage parlor ^
Affected Bob
Discourse act Input
agree GOOD / EXCITED / DESIRE

(HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) ok/right/sure/yes (today/now/again/etc.)
agree
(with emote contradiction)
BAD / STOP ok/right/sure/yes (today/now/again/etc.)
Significance +0.4
Behavior Player disagrees going to a massage parlor ^
Affected Bob
Discourse act Input
disagree BAD / STOP

(BAD / STOP / etc. ) no / never (today/now/again/etc.)
disagree
(with emote contradiction)
GOOD / EXCITED / DESIRE no / never (today/now/again/etc.)
Significance -0.2
Behavior Player criticizes Bob for suggesting going to a massage parlor ^
Affected Bob
Discourse act Input
criticize_comportment (HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)

(HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)
criticize_comportment
(with emote contradiction)
GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)

GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)
Behavior Player praises Bob for suggesting going to a massage parlor ^
Affected Bob
Discourse act Input
praise_comportment (HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)

(HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)
praise_comportment
(with emote contradiction)
GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) stupid/weak/brainless (today/now/again/etc.)

GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) intelligent/smart/clever (today/now/again/etc.)




BEAT - MARY MAKES ADVANCES TO THE PLAYER ^
Context: "Come near! I won't bite!" or "I also like adventures." or "He can't give what I need."
Behavior Player agrees getting involved with Mary ^
Affected Mary
Discourse act Input
agree GOOD / EXCITED / DESIRE

(HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) ok/right/sure/yes (today/now/again/etc.)
agree
(with emote contradiction)
BAD / STOP ok/right/sure/yes (today/now/again/etc.)
Significance +0.4
Behavior Player rejects to get involved with Mary ^
Affected Mary
Discourse act Input
disagree BAD / STOP

(BAD / STOP / etc. ) no / never (today/now/again/etc.)
disagree
(with emote contradiction)
GOOD / EXCITED / DESIRE no / never (today/now/again/etc.)
Significance -0.3
Behavior Player criticizes Mary's advances ^
Affected Mary
Discourse act Input
criticize_aspect
or
criticize_comportment
(HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)

(HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)
criticize_aspect
or
criticize_comportment
(with emote contradiction)
GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)

GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)
Significance +0.2
Behavior Player criticizes Bob, appearing to agree to get involved with Mary ^
Affected Mary
Discourse act Input
criticize_aspect
or
criticize_comportment
(HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) (Today/Again/Now/etc.) Bob is / He is / He's (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)

(HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) (Today/Again/Now/etc.) Bob isn't / Bob is not / He isn't / He's not / He is not (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)
criticize_aspect
or
criticize_comportment
(with emote contradiction)
BAD / STOP (Today/Again/Now/etc.) Bob is / He is / He's (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)

BAD / STOP (Today/Again/Now/etc.) Bob isn't / Bob is not / He isn't / He's not / He is not (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)
Significance +0.5
Behavior Player praises Bob, appearing to disagree to get involved with Mary ^
Affected Mary
Discourse act Input
praise_aspect
or
praise_comportment
(HAPPY / LAUGH / SAD / BAD / STOP / etc. ) (Today/Again/Now/etc.) Bob is / He is / He's (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)

(HAPPY / LAUGH / SAD / BAD / STOP / etc. ) (Today/Again/Now/etc.) Bob isn't / Bob is not / He isn't / He's not / He is not (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)
praise_aspect
or
praise_comportment
(with emote contradiction)
GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) Bob is / He is / He's (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)

GOOD / EXCITED / DESIRE (Today/Again/Now/etc.) Bob isn't / Bob is not / He isn't / He's not / He is not (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)
Significance +0.2
Behavior Player flirts with Mary (Mary as subject) ^
Affected Mary
Discourse act Input
flirt (HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)

(HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)
flirt
(with emote contradiction)
BAD / STOP (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)

BAD / STOP (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)
Significance +0.4
Behavior Player flirts with Mary (player as subject) ^
Affected Mary
Discourse act Input
flirt (HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) (Today/Again/Now/etc.) kiss me (today/now/again/etc.)
flirt
(with emote contradiction)
BAD / STOP (Today/Again/Now/etc.) kiss me (today/now/again/etc.)
Significance +0.4
Behavior Player flirts with Mary (Mary as direct object) ^
Affected Mary
Discourse act Input
flirt (HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) (Today/Again/Now/etc.) I want/desire/love/like (very much/extremely/etc.) you (today/now/again/etc.)
flirt
(with emote contradiction)
BAD / STOP (Today/Again/Now/etc.) I want/desire/love/like (very much/extremely/etc.) you (today/now/again/etc.)
Significance +0.4
Behavior Player flirts with Mary just giving her a rose ^
Affected Mary
Discourse act Input
flirt ROSE
Significance +0.4
Behavior Player flirts with Mary speaking something and giving a rose (Mary as direct object) ^
Affected Mary
Discourse act Input
flirt ROSE (Today/Again/Now/etc.) I want/desire/love/like (very much/extremely/etc.) you (today/now/again/etc.)
Significance +0.4
Behavior Player flirts with Mary speaking something and giving a rose (Mary as subject) ^
Affected Mary
Discourse act Input
flirt ROSE (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)

ROSE (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)
Significance +0.4
Behavior Player flirts with Mary just emoting ^
Affected Mary
Discourse act Input
flirt BLOWKISS / WAVING / WINK
Significance +0.4
Behavior Player flirts with Mary like a Don Giovanni ^
Affected Mary
Discourse act Input
don_giovanni (HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) Voi non siete fatta per esser paesana

(HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) un'altra sorte vi procuran quegli occhi bricconcelli

(HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) Idol mio, non vedete ch'io voglio divertirmi?

(HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) Si, ben mio, son tutto amore; vieni un poco in questo loco! Fortunata io ti vo far!

(HAPPY / LAUGH / GOOD / EXCITED / DESIRE / etc. ) Vieni con me, mia vita
don_giovanni
(with emote contradiction)
BAD / STOP Voi non siete fatta per esser paesana

BAD / STOP un'altra sorte vi procuran quegli occhi bricconcelli

BAD / STOP Idol mio, non vedete ch'io voglio divertirmi?

BAD / STOP Si, ben mio, son tutto amore; vieni un poco in questo loco! Fortunata io ti vo far!

BAD / STOP Vieni con me, mia vita
Significance +0.4
Behavior Player responds with a kiss to Mary's advances ^
Affected Mary
Discourse act Input
flirt act of kissing
Significance +0.9
Player does nothing about the advances (waits 30 seconds) ^
Significance +0.6




MISC BEHAVIORS ^
Behavior Player criticizes Mary to Bob ^
Affected Bob
Discourse act Input
criticize_aspect
or
criticize_comportment
(HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) Mary is / She is / She's (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)

(HAPPY / LAUGH / SAD / etc. ) (Today/Again/Now/etc.) Mary isn't / Mary is not / She isn't / She's not / She is not (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)
Significance +0.3
Behavior Player praises somebody ^
Affected Bob, Mary or both
Discourse act Input
praise_aspect
or
praise_comportment
(HAPPY / LAUGH / etc. ) (Today/Again/Now/etc.) You are / You're (so much/extremely/etc.) beautiful/attractive/handsome/cute/intelligent/smart/clever (today/now/again/etc.)

(HAPPY / LAUGH / etc. ) (Today/Again/Now/etc.) You aren't / You're not / You are not (so much/extremely/etc.) grotesque/unattractive/ugly/stupid/weak/brainless (today/now/again/etc.)
Significance +0.0
Behavior Player kisses somebody ^
Affected Bob, Mary or both
Discourse act Input
act of kissing
Significance +0.0
Behavior Player knocks on the door from inside of the apartment ^
Affected door
Discourse act Input
act of knocking
Significance +0.0
Player's not understandable action (something done or spoken that the system could not "understand") ^
Significance +0.0
Player's out of context action (something done or spoken that the system could "understand" but that was not expected in the current situation) ^
Significance +0.0